

Players are able to move units quite far ahead using up all action points, but keeping the crew together is the best bet for survival. Some cost more, some less, but utilising them fully requires some forward thinking. Moving a unit costs action points, as does attacking. Into the battle then, and as mentioned, players of XCOM will be right at home. It can be frustrating to lose a good unit late on, but then that’s part of the excitement of battle, to see if we can get everyone out alive. Easy mode made things more bearable, and it is possible to turn off Perma-death before starting a game (though we can’t change it without starting over). Despite only being on Normal difficulty, the enemies kicked my ass over and over, so I was constantly losing my upgraded units. Perma-death is on by default, and this was part of the reason I was struggling early on. We can have four in the field at a time by default (later this can be increased to five), and a back-up five at the home base in case of death or attack by the enemy. Once again, the option to really get into the nitty gritty is immense here, and skilled players will no doubt end up with quite the party of heroes to choose from. Each time we opt for a new power, three random selections are presented to us. Just one of the neat touches here, classes aren’t restricted to the usual abilities a soldier can gain the same magic spells as a mage, for example.
Fort triumph review upgrade#
Heroes can be levelled up individually, and gain new skills as well as upgrade current ones. I didn’t spend a lot of time exploring the world maps, but the areas I did explore yielded a lot of extra stuff, so players looking to really get stuck in will have plenty to do. Once we’ve levelled up enough, some of the easier ones grant us an Auto-Win option, saving us from having to smash easy foes in actual combat. There is an enemy faction also moving about the map that will ultimately attack our base if we’re not quick enough to progress, as well as plenty of extra battles to fight should we so wish. Traversing a large world map from a isometric perspective, we can head straight to the marked main missons, or explore to gather more resources, XP, and loot. Players have a home base that can be upgraded to assist the party out on the field, such as gaining more currency per day, or allowing them extra health in battle. Fort Triumph has a very deep learning curve, but if you take the time to get into it you’ll find it to be very rewarding too. Elemental attacks meld with brute force weapons, and magic can be used to alter the play space.

Unlike XCOM though, this is squarely in the fantasy realm, so we’re using mages, soldiers, and archers against the likes of goblins and skeletons.

Player and AI take turns in moving troops around a battlefield, getting into cover and attacking the enemy to be the last team standing. If you’ve played XCOM before you’ll settle in much easier here than I. I’m still not overly fond of the style of game, but Fort Triumph might just make a convert of me yet.
Fort triumph review full#
I stuck with it however, and after starting fresh (on Easy) I can say that I finally see what others are so full of praise for. My first two hours with FT were of attrition as I struggled to proceed, get to grips with the mechanics, and overall not get my ass handed to me every fight. I’m not overly keen on XCOM-style games, but I’m always willing to try something out of my comfort zone.
Fort triumph review Pc#
I still feel like I did about the PC version, that the enemies in Fort Triumph are sometimes preternaturally precise and adept at using the environment to their advantage, but Fort Triumph has a relatively gentle learning curve and lots of options for making it less challenging, like being able to turn off permadeath.I have to be honest – I was initially very low on Fort Triumph.

With a fully tricked out party, the tactical options are pretty wide open, interesting and often entertainingly weird. In fact, a great many weapons and spells are specifically designed to topple pillars on the heads of unsuspecting foes or chain enemies together to bash them against a barrier. When I played the game on PC, I appreciated the way in which both the player and enemies can make use of cover and the destructible environment. There are a few city building lite mechanics but the real core of the game lies in the tactical battles. Your hub town is the titular Fort Triumph, from which your party of (eventually) five characters explore a large and somewhat underwhelming overland map, expand their territory, gain wealth and engage in turn-based combat. The turn-based tactics in Fort Triumph are not necessarily simplistic, but they are slightly simplified takes on other, more sophisticated games.
